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Yowsers... long night of SWTOR :) Off to bed
Wed Feb 8, 2012 12:28 AM
@MladenPrajdic you the man! That's exactly what I needed to do. I knew I was being stupid.
Tue Feb 7, 2012 3:55 PM
@MladenPrajdic here is a simplified version of my problem http://t.co/ZW6S7tfc trying to filter down a tables content. Feel like an idiot :)
Tue Feb 7, 2012 3:33 PM
Gaa! I have sql writers block. Been staring at SSMS for an hour and can't figure out how to make my query I need.
Tue Feb 7, 2012 3:08 PM

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Saturday, July 26, 2003

My Diablo II: LOD 1.10 Necromancer Guide

diablo2lod_logo.gif

I thought I’d share my guide to building a Necromancer for the upcoming 1.10 patch for Diablo II: LOD.  Obviously this isn’t a perfect guide but just what I’m doing and I think it should work pretty good.

There are several different options for building Necromancers.  You can be a golem master where you spend all your energy on building the strongest golem possible.  A skeleton / reviver master where you work to master raising strong skeletons and eventually slain monsters.  There’s the curse master that learns powerful curses to defeat monster by weakening them then using a melee attack.  Then there’s the choice I go with, a bone / poison master.  The ultimate goal of this master is to create the most powerful bone and poison skills to defeat monsters.

And I�m happy to announce that the boys at blizzard realized how bad the necro sucked and have made the bone and poison skills much stronger.  In 1.09 a maxed out bone spear does around 200 points of magic damage.  From what I’ve read in 1.10 it looks like it will do around 1000+ points of magic damage.  Of course monsters in hell will also be 4 times stronger so it’s not like you will be stronger but it’s nice to see the major fighting weapon of a character finally do real damage.

Continue reading "My Diablo II: LOD 1.10 Necromancer Guide"

Posted by AlanBarber on 07/26/2003 at 02:00 PM
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